They play upon the vanilla campaign’s final missions, in the sense that flashpoints are back-to-back missions with no downtime between, where you’ll have to field multiple fully functional lances of mechs. Flashpoints, being the expansion’s namesake, are a big deal. He marks a flashpoint on the star map for me to tackle when ready. The second I get back from that sortie, my executive officer chats with me. Though they’d only have one pair of eyes between the two of them, I’m already imagining them wrecking a whole lot of shop together. So that’s exactly what I’d like to do to the enemy: bring two Cyclops(es) to the field at once. I wouldn’t want to face off against two of them at the same time. That would make the 10-Q and 10-Z variants a formidable duo on the field. The text on the Cyclops also informed me of a 10-Z variant model with more close-range weaponry and heavier armor. The Cyclops CP-10-Q runs a stock fire support role, which is exactly what it had been doing on the battlefield. It has a sleek hood that was probably the inspiration for the Geth race in Mass Effect.
But I couldn’t, of course, pass up on that spanking-new Cyclops, a 90-ton assault mech introduced right here in the Flashpoint expansion. The headshot on the Atlas provided three pristine pieces of mech salvage that I could’ve taken. The round turned out in spectacular fashion for me-and in spectacularly bad fashion for the Local Pirate Organization. I nearly took its head off, too, but settled for putting a Particle Projector Cannon-sized hole through its midsection. After I popped off a Hail Mary headshot on an elite sniper 100-ton Atlas that pounded its way across the field, the Cyclops, looking very much like its one-eyed namesake, starts hucking missiles from behind a rise of rock that looks like the Devils Tower in Wyoming. I encounter my first Cyclops immediately, brand new in the Flashpoint expansion, and tipping the scales in size. I’m curious as to what Flashpoint can do to keep this high going.
#BATTLETECH FLASHPOINT MECHS FULL#
I’m sitting on a Scrooge McDuck amount of c-bills, two full lances of the biggest mechs in the galaxy, and a dozen mechwarriors, two of which have nearly maxed out skills in gunnery, piloting, guts, and tactics. I stomp into the BATTLETECH: Flashpoint expansion flush with cash and assault mechs from the final mission of vanilla BATTLETECH.